Ciudad Universitaria
28040 Madrid
Spain
Universidad Complutense de Madrid
Masters of Contemporary Sculpture
This title ranges from the study of the most orthodox sculptural techniques to the most contemporary ones that include the new technologies applied to sculpture, today of vital importance for the artist. These tools increase the expressive possibilities while favoring the creation of a sculptural work. Just as the techniques will be studied, all its tools will be taken into account: manual, mechanical, digital and the latest technological tools applied to this field. Techniques, tools and materials that the current sculptor must know and that will facilitate his work and broaden his work prospects.
This Master offers to/as students, state-of-the-art technological knowledge and commitment to new technologies and digital technologies applied to the field of sculpture such as 3D digital techniques for digital modeling, 3D scanner, 3D printers, small and large-scale reproduction pantograph, laser cutting, CNC milling or Virtual Reality and Augmented Reality.
The objective of this professionalizing Master is to provide students with the necessary tools to properly focus their work as a sculptor, at the same time providing global knowledge in the area of sculpture. This Master will offer students the advanced and conceptual procedural mechanisms with which to develop their processes of creation and elaboration of works with originality, integrating those knowledge that encourage them to face the complexity of formulating creative and personal artistic proposals.
The Master is a model of transversality, integrated and complementary knowledge in the area of sculpture. In our current contemporary culture, the emergence of new digital technologies has brought about an enriching and decisive change in the panorama of artistic production, both in terms of conceptual approaches and realization processes and communication. The elaboration of virtual three-dimensional images is currently experiencing a greater boom than ever and its development covers areas ranging from advertising or cinematography to artistic creation, the conservation and dissemination of heritage or video games.
The business environment linked to art in general and sculpture in particular, has adapted its structure to the new demands in which languages and techniques hybridize and where traditional approaches and processes complement and enrich themselves with new technologies, responding to the current artistic and work scene. It is a sector in clear growth and evolution that needs the incorporation of professionals trained in three-dimensionality and the different languages and creative techniques involved in its development, for which a solid, contemporary and interdisciplinary formation such as that offered by this Master is essential.